Behind the bold open sandbox environments and dozens of places in the modern city or the region in ruins, destroyed on a large scale … is the engine Forgelight. You can count on this engine of SOE because it’s what created the world and MMO Planetside 2 “peak” of its upcoming, EverQuest Next. This is a complete engine and was born to build giant sandbox titles. As I said, you can expect the game without much error, better effects, and physical systems have persuasive.
2. Transportation will be present in the game
The transportation will play an important role in the game and also will influence the gameplay somewhat. You can use the car to move quickly, to escape from the pursuit of zombies, used as a barrier in the gun battle with other players. Many different types of transportation will appear simultaneously in h1z1 game.
3. Diverse playing style
As mentioned above, you can also interact with pretty much everything in the game to create many different playing styles. You are allowed to burn the trees, dug to prevent the attack of zombies or just do it for fun. Most of the game’s environments can leverage to create advantages for players. And according to the developers, H1Z1 is a game quite “hardcore” gamers suited for hard.
4. Continuously update
We can say the main factor frequently updated content is the way to keep players of most online games and SOE now know it. They had planned to gradually expand the size of the map through each update constantly updated on the game.
5. Totally Free
Players can pay $ 20 on Steam in order to join before the game 4-6 weeks compared with those who play for free. H1Z1 does not require any monthly maintenance fee yet, and the game does not sell anything that affects PvP. Business Forms immediate items probably rose 2 percentage as in Planetside.
6. Multiple servers
H1Z1 probably not a game for casual players, and that “death is the end,” developers are still considering the application. However, SOE will also try to make game suitable for gamers as much as possible by making the server applies the “code” different. Details on this issue is still being discussed.